These standalone adventures tAKE PLACE IN THE ZEITGEIST CAMPAIGN SETTING

bonds_900x.jpg

BONDS OF FORCED FAITH

This 32-page adventure, Bonds of Forced Faith, is a prologue to the GEARS OF REVOLUTION adventure path. Featuring a group of pregenerated PCs 100 years before the main adventure path begins, the players play King Lorcan Finn and his retinue which includes Dame Melissa Gahlot the Green Knight; Mayor Roland Stanfield, the reincarnated deva; Principal Minster Harkover Lee, the fire-wielding defender of the King; Godhand Thomas Masaryk, a foreign holy warrior; and Amielle Latimer, a tiefling gunsmith from Danor. This group of legendary characters must defeat a cover of witches, led by the Red Contessa, who lair on Cauldron Hill. An enchanting excursion for 10th level characters, this adventure can serve as a one-shot or as a prologue to the GEARS OF REVOLUTION adventure path.

LEVEL 10 | 400 AOV | BUY

CRYPTA HERETICARUM

Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents whose curses they could not break, they placed them in the vault, built beneath the desolate isle of Odiem, off the coast of the city Sid Minos.

After the Great Malice, the Clergy fell into disarray for years, and those responsible for maintaining the vault had more pressing issues. They sealed it, tried to erase knowledge of it, and used their divine power to compel all those who had drowned in the rocky seas nearby to rise up and slay any intruders.

Many still tried to plunder its treasures—indeed, in the default version of events, it’s already picked clean by the time the PCs arrive in Adventure #4: Always on Time. But these dungeon delvers are drawn not only by the promise of rare riches and powerful magic, but by the mysterious temptation of the vault’s greatest prisoner, Ashima-Shimtu.

LEVEL 6 | 501 AOV | BUY

author.jpg

DEATH OF THE AUTHOR

In pursuit of a spy who stole military technology schematics, the party surveils a gathering in a remote manor in the Malice Lands. But a storm traps them overnight, and they realize that the thief and their buyer aren’t the only guests with a hidden agenda.

Among the several foreign travelers are a scholar plumbing the manor’s vile history, a too-friendly preacher, two veterans who fought on opposite sides of the last war, and a prophet who foretells a greater war yet to come. Two famous philosophers have come here as well, meeting in private to perhaps avert that calamitous conflict, and one of those men is the chancellor of Drakr himself, Vlendam Heid.

When the gaslights malfunction and the chancellor’s bodyguard is murdered, the party must figure out whom among the guests they can trust, who is the spy, and who is the killer.

LEVEL 3 | 522 AOV | NOW ON KICKSTARTER